Like much of NBA 2K12, the learning curve is steep. After I got the hang of it, though, I had fun with it. The slam dunk competition in particular was quite hard to grasp only after playing around with it for a good half hour and reading the instructions a dozen times was I able to complete a single dunk. Also included is a Blacktop mode that contains three-point contest, slam dunk competition, 21, and pick-up street games with actual NBA players. In addition to The Association are standard modes such as Season, Playoffs, and Situation Play, the latter of which allows you to preset the score, time remaining, and any other minor detail you could think of, creating the exact situation you want to play through. The menus are a bit confusing, as the game seems to assume that you have some basic familiarity with the mode. The level of customization is bewildering, and as a newbie to the NBA 2K experience, I found myself completely overwhelmed with the amount of options that were available to me. For NBA mega-fans, this mode is a dream come true as you can build your ideal roster, monitor the news feeds for trade information, and still play a game of basketball every few in-game days. On top of the Quick Play mode, which the game drops you into when you first start up, the game has no fewer than four other deep experiences.įirst up is The Association, an incredibly deep franchise mode that puts you in complete control of an NBA team with all of the budgetary, contractual, and scheduling obligations therein. The first thing to note as you reach the main menu is that when it comes to depth of content, NBA 2K12 is not messing around. I got my guy to be MVP his rookie year using these basic things and a few other things that come when you get a better feel of the game.Although the game is playable by Wii Remote and Nunchuk, I played the game largely with the Classic Controller Pro. That's all you really need when your guy's first starting tbh lol. Give enough space to bait a pass to your guy but be close enough so that when you react with a steal attempt, you'll get it. Know the passing lane (path from where the ball is to your guy). when your guy is working off-ball on D, leave a little space between you and your defender. Go for it when the ball is in the guy's hand (it has already bounced up off the floor) 3. ![]() going for on-ball steals when your guys is just standing there dribbling the ball. following the would-be ball handler (usually the PG) on the inbounds pass and going for the steal right as they pass it in (cheap, yes I know). Once it's about 75, it'll be effective enough but try to get it to 90. ![]() You'll draw alot of fouls using the hop step too.Īlso, get your steal rating up. ![]() Depending on how the D reacts, you can even let go of the shot stick mid-hop step and your guy will do a fake layup (which will get guys jumping) then you can go up when it's clear. ![]() Get your layup rating up and make this your primary move if you're driving to the basket and the lane is clogged. Use it (L2+right stick to either side of the basket). If anyone has a remedy for this, I would really appreciate it if I could get some advice. They all have the same problems as the point guard. So I made three other players at shooting guard, small forward and power forward. If he does get to the rim he usually gets blocked automatically, even if I use the pump fake strategy, or misses even though I have high close, inside, and layup stats. No matter what method of getting inside I use, I almost always lose the ball, but my ball security is almost 99 and it has had almost no effect and from what I gather that should help me (please correct me if I'm wrong). My first player, a 6'3" point guard, always has trouble getting to the rim. I made four different players just to see how things are and they all have the same problem. So I'm having trouble just scoring in general. Let me start off by saying that this is my first NBA 2K game and I don't know much about basketball so if I say something stupid, please don't ream me on it.
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